Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life.
What you'll do:
- Responsible for creating 3D environments, both photorealistic and stylized.
- Performing layout and set dressing of environments using 3D assets.
- Ensuring published environments function correctly in the pipeline.
- Work with the lighting department to ensure environments render efficiently and without errors.
- Creation of individual assets including modelling, texturing, look dev, and publishing.
- Sourcing suitable reference materials for required assets.
- Responsible for presenting lit and shaded environments for feedback.
- Working with lead environment artists to address any creative or technical feedback.
- Participating in team reviews of work under development.
- Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving.
What we're looking for:
- Proven track record contributing to photorealistic CG landscapes.
- Proficiency with procedural set dressing and scattering systems, including Layout.
- Familiarity with 3D asset creation.
- Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.
- Technically proficient, self-motivated, proactive, and enjoys problem-solving.
- Engages in the creative process with an inclusive and encouraging approach.
- Excellent time keeping skills, attention to targets and deadlines.
- Experience with Houdini.
- Experience with USD and Solaris.
- Experience working with photogrammetry.
- Experience with Katana.
- Experience with 2.5D projection techniques in Nuke or similar packages.
- Experience with scripting/automation.
- Basic lighting skills.