Head of Platform Product - Gaming EdTech Platform
Location: New York, NY (Hybrid)
Compensation: $180,000–$200,000 base
Our client, a gaming company focused on transforming educational engagement through interactive gameplay, is seeking a Head of Platform Product to lead the expansion of its educational gaming platform, creating solutions that connect with youth audiences globally.
Performance Objectives
- Strategize and Lead: Develop and execute comprehensive platform product strategies that align with the company's mission and cater to diverse gaming and educational needs.
- Drive Product Evolution: Analyze market trends and user feedback to innovate and iterate on product features, ensuring sustained growth and user engagement.
- Enhance User Experience: Implement best practices in UX/UI design, prioritizing user-centric design across the gaming and learning experience.
- Cross-Functional Collaboration: Partner with engineering, design, and marketing teams to launch and optimize new platform features.
- Performance Tracking: Establish key product metrics and use data to refine offerings, drive improvements, and report on successes and opportunities to stakeholders.
Environment & Resources
- Collaborate with a multidisciplinary team dedicated to merging gaming with education.
- Reports directly to the Chief Technology Officer.
- Manage and optimize budgets for product development initiatives.
Essential Qualifications
- Proven experience in product management within the gaming or EdTech industries, with a strong track record of product innovation.
- Expertise in leading cross-functional teams and managing complex product lifecycle processes.
- Demonstrated ability to leverage data and insights to guide strategic decisions and optimize product design.
- Strong understanding of user experience principles and design thinking methodologies.
What Our Client Offers
- The opportunity to work at the forefront of gamified education at a pioneering-stage company.
- Collaboration with a team focused on redefining digital learning experiences.
- The chance to shape interactive, game-based learning environments for a global youth audience.
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