3D Environment Artist
W2 Contract 5-6 Months
Onsite, Richardson, TX
$30/hr + benefits
Our company creates and publishes original interactive entertainment content for video games worldwide. We are seeking an entry-level 3D Environment Artist (Contractor) to assist our team in in making AAA games.
Summary:
The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.
Responsibilities:
• Work collaboratively with artists and leads to create the game environments.
• Optimize 3d model for destruction and performance.
• Create destructible meshes.
• Create collision meshes.
• Assist senior artist on task.
• Set dressing and placing props in levels.
Qualifications:
• Some experience with world building, texturing, and lighting inside a game editor such as Radiant, Unreal, or comparable editor
• Some experience in environment asset creation using contemporary, real-time rendering methods.
• Understanding of modern 3D modeling packages
• Solid team player with strong work ethic and cooperative attitude
• Self-motivated and focused worker with good communication and collaboration skills
• Willingness to undertake technical R&D related to game environments creation.
• Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines.
• Excellent oral and written communication skills
Preferred Skills:
• Passion for gaming, First Person Shooters in particular
• Experience using Modo.
• Experience in organic prop and environment creation
• Traditional art skills including sketching, illustration, painting, etc.
• University or equivalent art-related degree