Senior Flight Software Engineers!
Are you the kind of engineer who thinks “What does it take to make this work reliably?” Not the kind who just follows a spec, but someone who questions, builds, and innovates at the systems level?
We’re partnering with a groundbreaking aerospace startup in San Francisco on a mission that demands software as robust as the rockets it’s flying.
This isn’t another embedded or simulation job — it’s a rare chance to architect and build a full flight software stack from the ground up.
You’ll thrive here if you:
Have 5–10 years’ experience building safety-critical systems (aerospace, robotics, automotive).
Have deep technical ownership of flight software — from OS to networking to middleware.
Know your way around real-time systems, embedded systems, or even the Linux kernel.
Write in C++, Rust, or similar, and enjoy debugging and performance optimization.
Understand physical systems (controls, motors, fluid mechanics) enough to make software that actually does something.
📍San Francisco | 5 days/week onsite
🎯 High-agency individual contributor role — no red tape, no fluff.
🚫 This role is not for web developers, spec followers, or those looking to hide inside a massive org chart.
At Reach Velocity, we connect elite engineers with world-changing companies. If you’re ready to push boundaries and own your impact, let’s talk.