Senior Level Designer | AAA Gaming | Open-World Games | 100% Remote (Quebec-based) | Unreal Engine 5
The Company
They are an established game development studio made up of experienced industry professionals working on a major third-person action-adventure RPG set within a medieval fantasy universe. The team is focused on building a large-scale AAA experience that combines cinematic storytelling, immersive exploration, and tactical combat systems. Their culture encourages creativity, collaboration, and a shared passion for developing engaging player experiences while maintaining respect and support across the team.
The Role
They are seeking a Senior Level Designer to help shape and deliver compelling gameplay spaces and interactive content within an expansive open-world environment. This individual will play a key role in transforming gameplay systems into polished and immersive player experiences, with an emphasis on readability, pacing, and iteration.
Working primarily in Unreal Engine 5, the successful candidate will collaborate closely with multidisciplinary teams to create memorable locations, dynamic combat encounters, exploration-driven content, and large-scale battle sequences. The position involves balancing systemic gameplay with cinematic moments to create engaging experiences for players throughout the game world.
The Responsibilities:
- Lead the creation and implementation of gameplay areas, activities, and level-based features from early concept through final polish.
- Design engaging exploration and combat scenarios that encourage player discovery, challenge, and variety.
- Help establish and refine level design standards, gameplay metrics, scripting approaches, objectives, and reward structures.
- Build intuitive environments that naturally guide players through effective layouts, environmental storytelling, landmarks, and visual communication.
- Continuously improve gameplay experiences through testing, iteration, and feedback integration.
- Collaborate across departments to ensure gameplay goals, technical limitations, and creative direction remain aligned.
- Identify and resolve gameplay issues related to pacing, clarity, flow, difficulty balancing, and overall player experience.
- Develop impactful gameplay moments during large-scale combat encounters using scripting tools and event-driven systems.
- Stay current with modern level design techniques, trends, and industry developments to inspire innovation and quality improvements.
- Support and mentor other designers by providing constructive feedback, guidance, and knowledge sharing.
- Contribute to production planning, task prioritization, and scope management for level design initiatives.
The Requirements:
- Significant professional experience in level design within the video game industry, including shipped titles or comparable production experience.
- Deep understanding of core level design principles such as player flow, environmental readability, pacing, navigation, and encounter design.
- Proven ability to create gameplay scenarios that effectively combine exploration, combat, and evolving mechanics.
- Experience contributing to gameplay frameworks, design standards, and production methodologies.
- Strong hands-on experience with Unreal Engine, ideally Unreal Engine 5.
- Ability to independently prototype and validate gameplay concepts using Unreal Blueprints or similar scripting tools.
- Strong scripting and implementation skills for creating dynamic events, encounters, and cinematic gameplay moments.
- Comfortable working through iterative development cycles and making design decisions with minimal oversight.
- Excellent communication and collaboration skills when working with cross-functional teams and stakeholders.
- Fluency in both English and French, written and spoken.
- Ability to thrive within an international team environment spanning multiple cultures and time zones.
- Experience using 3D modeling tools for greyboxing or gameplay iteration is considered an asset.
- A strong portfolio showcasing level design expertise and clear design thinking, preferably with playable examples.
- Previous mentoring or leadership experience within a design team is advantageous.
- Strong knowledge of open-world game design, systemic gameplay systems, and player-driven experiences.
If you are passionate about crafting immersive worlds, creating memorable gameplay moments, and contributing to a large-scale AAA fantasy project, they encourage you to apply and share your portfolio and experience.
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