Unreal Hair Groomer / Hair & Grooming Artist
Location: Fully Remote - Worldwide
Engine: Unreal Engine 5
Type: Full-time
The Role
We’re looking for an experienced Hair Groomer / Hair & Grooming Artist with strong Unreal Engine experience to help create highly realistic, cinematic character hair for a next-generation gaming experience.
You’ll take ownership of the hair and grooming pipeline, from creating and styling hair through to getting it working beautifully in Unreal Engine 5.
This is a specialist role for someone who is obsessive about realism, understands how hair behaves in the real world, and knows how to translate that into a convincing real-time experience.
You’ll work closely with character artists, animators and technical developers to ensure hair looks natural not only when a character is standing still, but also during movement, interaction and gameplay.
Responsibilities
- Create and develop high-quality character hair and grooming for real-time use
- Build realistic hairstyles, including both natural and highly detailed groomed looks
- Work with strand-based hair and grooming workflows and prepare assets for Unreal Engine 5
- Optimise hair assets for real-time performance without compromising visual quality
- Work closely with character artists to ensure hair integrates seamlessly with characters and costumes
- Collaborate with technical artists and developers on hair simulation, physics and runtime behaviour
- Ensure hair responds naturally to character movement, animation and environmental conditions
- Develop and refine grooming techniques to achieve highly realistic results
- Troubleshoot technical and visual issues throughout the hair pipeline
- Help establish and improve the studio's hair/grooming workflow and standards
- Contribute to R&D around next-generation real-time hair and character realism
Requirements
- Strong professional experience in hair grooming for games, VFX, animation or digital humans
- Excellent understanding of realistic hair creation and grooming
- Strong Unreal Engine 5 experience
- Experience working with strand-based hair / groom systems
- Understanding of real-time hair rendering, simulation and optimisation
- Strong eye for realism, proportion, movement and detail
- Experience taking hair from creation through to a working real-time Unreal implementation
- Comfortable working closely with character artists, animators and technical teams
- Strong problem-solving skills and ability to work independently
- A portfolio demonstrating high-quality realistic hair and grooming work
Highly Desirable
- Experience with MetaHuman / digital human workflows
- Experience with Unreal's Groom / Hair Strands systems
- Experience with Houdini, Maya, XGen, Blender or equivalent grooming tools
- Experience with hair simulation and physics
- AAA game, VFX or high-end digital human experience
- Experience working on photorealistic characters
- Understanding of real-time performance optimisation
The Opportunity
This is an opportunity to work on a highly ambitious, realism-focused project where hair is an important part of creating believable digital characters.
You’ll have significant creative and technical ownership of the grooming process, working alongside a multidisciplinary team across gameplay, animation, character art and technology.
Fully remote — work from anywhere in the world.